Good day I am having a problem accessing my database on my mobile android device. It seems that it doesn't read my database or I don't know my database is not included upon build. But here is the catch, my database works fine in unity editor. I can't seem to find the problem on my mobile device because I don't have access on it's console. BTW here is my code:
Reading database:
void readDatabase(){
string conn = "URI=file:" + Application.dataPath + "/Database/AtlasDB.sqlite";
string sqlQuery = "SELECT * FROM UserScore";
using (SqliteConnection c = new SqliteConnection(conn))
{
c.Open();
using (SqliteCommand cmd = new SqliteCommand(sqlQuery, c))
{
using (SqliteDataReader rdr = cmd.ExecuteReader())
{
while (rdr.Read())
{
currHighScore = rdr.GetInt32(0);
// string name = reader.GetString(1);
currHighDist = rdr.GetInt32(1);
Debug.Log( "High Score : " + currHighScore + ", High Distance: " + currHighDist);
}
}
}
}
}
Updating database:
void highscoreChecker(){
string conn2 = "URI=file:" + Application.dataPath + "/Database/AtlasDB";
string sqlQuery2 = "UPDATE UserScore SET Highscore = '" + MoveSanji.scoreAccumulate + "'";
using (SqliteConnection c = new SqliteConnection(conn2))
{
c.Open();
using (SqliteCommand cmd = new SqliteCommand(sqlQuery2, c))
{
if (MoveSanji.scoreAccumulate > currHighScore) {
cmd.ExecuteReader();
}
}
}
string sqlQuery3 = "UPDATE UserScore SET HighDistance = '" + Mathf.RoundToInt( MoveSanji.distanceRun )+ "'";
using (SqliteConnection c = new SqliteConnection(conn2))
{
c.Open();
using (SqliteCommand cmd = new SqliteCommand(sqlQuery3, c))
{
if (Mathf.RoundToInt( MoveSanji.distanceRun) > currHighDist) {
cmd.ExecuteReader();
}
}
}
}
Im using sqlite
Note: I made my database using SQLite Database Browser 2.0 b1 -- Database is located on my Database Folder in Assets Folder -- I have Mono.Data, Mono.Data.Sqlite, sqlite3.dll, sqlite3.def, System.Data.dll on my plugins folder
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