I'm going through a bug or at least something i don't really get.
I'm trying to use sqlite database in my unity project.
Here is the error i get:
The DatabaseManager class is a MonoBehaviour class.
Here is what it looks like:
using UnityEngine;
using System.Collections;
public class DatabaseManager : MonoBehaviour
{
SQLiteDatabase sqlDB;
void Awake()
{
string dbPath = System.IO.Path.Combine (Application.persistentDataPath, "game.db");
var dbTemplatePath = System.IO.Path.Combine(Application.streamingAssetsPath, "default.db");
if (!System.IO.File.Exists(dbPath)) {
// game database does not exists, copy default db as template
if (Application.platform == RuntimePlatform.Android)
{
// Must use WWW for streaming asset
WWW reader = new WWW(dbTemplatePath);
while ( !reader.isDone) {}
System.IO.File.WriteAllBytes(dbPath, reader.bytes);
} else {
System.IO.File.Copy(dbTemplatePath, dbPath, true);
}
}
sqlDB = new SqliteDatabase(dbPath);
}
}
The thing is that if i got it right, the fact that i put my scripts under the assets folder should be enough for them to work together and recognize classes in other files. Now the problem is simple i my DatabaseManager class does not recognize the SqliteDatabase class which is implemented in SqliteDatabase.cs
Have someone had this issue or did i miss something on how to reference a non MonoBehaviour script in a MonoBehaviour one ?
EDIT:
I used this tutorial : Here
Thanks !
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